Post by Kels on Dec 17, 2005 13:09:30 GMT -6
New Creations
Don’t try to do or create anything that voids, negates, or in any way harms what has already been put down in ‘history’ for Nepherasta. This does include the reality that is Nepherasta, like trying to do things that shouldn’t be possible in this universe. If you have questions about this, just PM Kehle and she’ll be happy to answer your questions.
Autos
Don’t auto. An auto is two different things here in Nepherasta.
1.) An auto is when you dictate what is happening to another person’s char, items, support characters, or lands. If you are not the creator of whatever you are attacking, then you can only attempt to attack it, and can not say what happens without permission from the creator.
2.) An auto is also an attack that is impossible to dodge. If the target can not dodge the attack, then you can not use that attack on the target unless the controller of the target says you can.
Locked Doors
You can say a door is locked (for role playing taking place behind locked doors) but that still gives others the right to try and pick the lock, or break the door down. Of course that won’t work unless the player who owns the location (i.e. a character’s house is owned by the character’s player) accepts your attempt on their door. They can not deny you the right to try and break the door down, and you can not deny them the right to accept or deny the attempt. Keep the denial within reason. If the door is just wood and it’s a vampire trying to knock it in, odds are he’ll succeed.
Knowing Names
Characters do not know each other until they've been introduced. Much the way you don't know someone until they or another tells you that person's name.
Detecting and Seeing
Your character can not know of things they are not physically or magically able to know about. For example, a human can't sense someone watching them from the Shadow Realm. Nor can they see around corner or through walls without spells.
Forced Hits
There are no forced hits in Nepherasta. Everything can be dodged. Even if you have the other character silenced, chained, and gagged, you must still attempt any action against them rather than stating. That is unless they give you permission otherwise beforehand. You can not say if something you do affects another character or not. You can only attempt an action that would directly affect or harm another character.
Action
A character can perform one major action a turn. They can do other little things along with that action, but only cast one spell or make one attack. Things like that are major actions, unless the spell is just a command word to operate an enchanted item. Speaking, drinking, eating . . those things are examples of minor actions. The other character has the right to respond to anyone of those actions however. For example let’s say Character A does actions 1, 2, 3, and 4. The last three are minor actions, but Character B responds to action 1 and their response would have voided 2, 3, and 4 if Character A had given them a chance to respond properly. But now Character A can’t respond to Character B’s single action because that player has already declared what happened next, it was 2, 3, and 4.
Turn Based
The first person to post becomes Player One for that session, the next person becomes Player Two. The numbers go up as people make their posts, always staying in the same order. If Player Four comes along a forum page later and jumps in between Player One and Two, then Player Four will always post in that session between those two players. You can insert your character at anytime into the order, although you can't insert your player between posts that have already been made. The forums wouldn't allow that anyway.
Skipping
Please do not skip other players until they have had at least 24 hours to post. That is not 24 hours since their last post, but since the post of the person in the post order ahead of them. After Player Two posts, Player Three has 24 hours to respond before Player Four can skip him. If another player is being slow, please skip when their 24 hours is up to keep from slowing things down to much. If the session is a fight or other event where it’s hard to skip someone, the staff may step in to help with the skipping process.
Meta Gaming and OOC Crossing
This is what happens when a player makes their characters do things based on player knowledge rather than character knowledge. Everyone does this in a minor way that puts their active chars in the same plots as other active chars and that is perfectly fine. When this becomes an issue is when one player has a falling out with another player and then suddenly none of their characters get along. The dispute is OOC only and should not be taken to the characters.
Character Crossing
This is very similar to the one above, but it's a player taking knowledge from one character and applying it to another character. The best example I know if this is from way back when. The pirate queen Arachne had a situation where a woman claimed Arachne’s first mate was the father of her child. Arachne sided with her first mate against the woman. Seems perfectly logical, yes? Well the player of that woman had another character that was married to a different character of the player of Arachne. The player of the woman started acting funny with all her characters toward all the characters played by the other person. She actually was breaking both this rule and the one above at the same time. She was giving her characters information they shouldn’t have had, and was taking it too personally as a player.
It’s a game. Nepherasta is a game and a story. You enjoy it, you read it, and you write it. You don’t live it.
Don’t try to do or create anything that voids, negates, or in any way harms what has already been put down in ‘history’ for Nepherasta. This does include the reality that is Nepherasta, like trying to do things that shouldn’t be possible in this universe. If you have questions about this, just PM Kehle and she’ll be happy to answer your questions.
Autos
Don’t auto. An auto is two different things here in Nepherasta.
1.) An auto is when you dictate what is happening to another person’s char, items, support characters, or lands. If you are not the creator of whatever you are attacking, then you can only attempt to attack it, and can not say what happens without permission from the creator.
2.) An auto is also an attack that is impossible to dodge. If the target can not dodge the attack, then you can not use that attack on the target unless the controller of the target says you can.
Locked Doors
You can say a door is locked (for role playing taking place behind locked doors) but that still gives others the right to try and pick the lock, or break the door down. Of course that won’t work unless the player who owns the location (i.e. a character’s house is owned by the character’s player) accepts your attempt on their door. They can not deny you the right to try and break the door down, and you can not deny them the right to accept or deny the attempt. Keep the denial within reason. If the door is just wood and it’s a vampire trying to knock it in, odds are he’ll succeed.
Knowing Names
Characters do not know each other until they've been introduced. Much the way you don't know someone until they or another tells you that person's name.
Detecting and Seeing
Your character can not know of things they are not physically or magically able to know about. For example, a human can't sense someone watching them from the Shadow Realm. Nor can they see around corner or through walls without spells.
Forced Hits
There are no forced hits in Nepherasta. Everything can be dodged. Even if you have the other character silenced, chained, and gagged, you must still attempt any action against them rather than stating. That is unless they give you permission otherwise beforehand. You can not say if something you do affects another character or not. You can only attempt an action that would directly affect or harm another character.
Action
A character can perform one major action a turn. They can do other little things along with that action, but only cast one spell or make one attack. Things like that are major actions, unless the spell is just a command word to operate an enchanted item. Speaking, drinking, eating . . those things are examples of minor actions. The other character has the right to respond to anyone of those actions however. For example let’s say Character A does actions 1, 2, 3, and 4. The last three are minor actions, but Character B responds to action 1 and their response would have voided 2, 3, and 4 if Character A had given them a chance to respond properly. But now Character A can’t respond to Character B’s single action because that player has already declared what happened next, it was 2, 3, and 4.
Turn Based
The first person to post becomes Player One for that session, the next person becomes Player Two. The numbers go up as people make their posts, always staying in the same order. If Player Four comes along a forum page later and jumps in between Player One and Two, then Player Four will always post in that session between those two players. You can insert your character at anytime into the order, although you can't insert your player between posts that have already been made. The forums wouldn't allow that anyway.
Skipping
Please do not skip other players until they have had at least 24 hours to post. That is not 24 hours since their last post, but since the post of the person in the post order ahead of them. After Player Two posts, Player Three has 24 hours to respond before Player Four can skip him. If another player is being slow, please skip when their 24 hours is up to keep from slowing things down to much. If the session is a fight or other event where it’s hard to skip someone, the staff may step in to help with the skipping process.
Meta Gaming and OOC Crossing
This is what happens when a player makes their characters do things based on player knowledge rather than character knowledge. Everyone does this in a minor way that puts their active chars in the same plots as other active chars and that is perfectly fine. When this becomes an issue is when one player has a falling out with another player and then suddenly none of their characters get along. The dispute is OOC only and should not be taken to the characters.
Character Crossing
This is very similar to the one above, but it's a player taking knowledge from one character and applying it to another character. The best example I know if this is from way back when. The pirate queen Arachne had a situation where a woman claimed Arachne’s first mate was the father of her child. Arachne sided with her first mate against the woman. Seems perfectly logical, yes? Well the player of that woman had another character that was married to a different character of the player of Arachne. The player of the woman started acting funny with all her characters toward all the characters played by the other person. She actually was breaking both this rule and the one above at the same time. She was giving her characters information they shouldn’t have had, and was taking it too personally as a player.
It’s a game. Nepherasta is a game and a story. You enjoy it, you read it, and you write it. You don’t live it.